Sorry for leaving the blog unattended for so long, but I had a lot of urgent screenwriting to do!
That's done now, so I can finally spend some more time on the blog again.
So, with no further ado, a new practical (I hope) writing tip!
While writing the current script, there was one scene which gave me problems. Of course, it was the most crucial scene in the script.
During this scene, the protagonist of the episode, who has been a relentless womanizer and visitor of night clubs and expensive brothels all his life, has to realize that since he's always paid for love and affection, it's possible that most if not all of it has not been sincere. This is supposed to lead to the crisis of the entire episode and it's the final nail in his coffin, as all what he thougt to have accomplished in life is shown in previous scenes to be hollow and worthless (yes, it IS a comedy, folks).
The problem with the scene was that I knew what the emotional trajectory had to be, and I had a clear idea of the stops along the way. But when I started writing it, it just felt wrong. All the necessary elements were in the scene, but the order in which they showed up (the way I structured the scene) just didn't convince at all.
Looking back at what I got, one of the problems was that as I was building the main spine of the scene, I introduced a tangential element which was related to the spine (the most important love affair the character had had during the series), but which took over once it was introduced. And once that 'bit' was finished, it proved to be extremely hard to return to the original throughline.
On the other hand, just deleting the element wasn't a solution either, as it was something which had to be dealt with or the loyal fans in the audience would wonder why it hadn't been talked about.
So the way I finally cracked it was to go back to the beginning of the scene (again, as I'd tried several different versions already) and wrote a long version - a version which was deliberately too long for the finished script, but where I made sure that I put in every little step of the psychological process the protagonist had to go through.
As the context of the scene was an interview about the protagonist's love life, I also had to make sure that the character doing the interview managed to
I also made sure that the tangent wasn't introduced at a point where it derailed the scene, but at the moment where it amplified and complemented the main thrust of the scene.
Then, it was just a question of cutting back the excess dialogue and exposition. It's amazing to discover just how much material you can cut without losing the point you need to make. However, you usually do need to spell matters out first, before discovering the more concise version which is the right one.
Friday, July 31, 2009
Tuesday, July 21, 2009
The Perils of Preaching

All screenwriters have probably been bombarded with the golden rule: don't preach in your script - or, in (probably) Samuel Goldwyn's immortal words: if you want to send a message, use Western Union.
This is one of those rules which you don't want to be true, but when you break it you realize just how valid and universal it is. Yet some filmmakers still persist in doing so - and the finished product, whether film or TV show, always suffers as a result.
Case in point, the Dutch political comedy Vox Populi, which I watched yesterday.

Vox Populi is about a radical left-wing politician, leader of the fictitious Red-Green Party, who is doing very badly in the polls. Largely because of the presence of a populist right-wing party with an explicit anti-Moslem message.
He then meets the father of his future son-in-law, who is a blue-collar car salesman, politically incorrect, often aggressive but fundametally honest and warm-hearted guy. Though shocked by the raunchy humour and crass comments of his new near-relative, he realizes some of them have some merit and he starts parroting them to the media.
The result is that he becomes extremely popular (except with his parliamentary colleagues and his existing voters) and his party, which was on the verge of disappearing, shoots to the top of the polls.
The film actually muddles this set-up by having the politician be manipulated by an ex-Yougoslavian son-in-law of the car salesman, who has made a bet with his brother(?) that he's going to make the Red-Green Party the biggest political party in Holland come the election. There's never any real pay-off of this extra level in the plot.
Anyway, eventually our 'hero' is caught on tape telling a raunchy anti-Moslem joke, an extremist faction wants to kill him, and he has to go live in a safe house. Just before the general election, he decides to address the nation, and gives a long speech to the nation.
And here, of course, he stops being a character and becomes the mouthpiece for writer/director Eddy Terstall. He denounces his own behaviour, dissects the problems in contemporary Dutch society and declares he is leaving politics and the country, but imparts his wishlist of how Holland should face the challenges it is confronted with now, like a wise old man providing life lessons for his wayward pupils.
Of course, this is an inherently non-dramatic situation. That's one handicap. But more problematically, what the character says, does not correspond with how he has behaved throughout the movie.
He's been a hypocrite through and through (relentless womanizer, recreational drug user, liar, narcissist), and the audience has never got a really good handle on what he actually does believe in apart from his original ideals. And to have such a character suddenly declare the moral message of the film, without any clear indication of how he acquired these insights, just undermines whatever the filmmaker tries to say.
To attempt to make the turnabout of the protagonist slightly acceptable, the character declares before delivering his message that he's had a lot of time to think in his safehouse and has come to realize some things... and no, it doesn't work.
The regrettable thing is that, with a different approach to the plot, the same message could have been put across. In a far more convincing manner. How? By dramatizing the content of the message. By creating situations, dilemmas and conflicts which put the main character through the wringer, and force him to make a difficult choice, the result of which shows his true character and makes it clear to the audience what the filmmaker wants to get across.
Why, you can even have big message-laden speeches if you really want - as long as you put them in a dramatic context. Preston Sturges was a master at this - check the finale of Hail The Conquering Hero, for instance.
Or, sabotage the big speech, because of the dramatic context it is placed in, as is the case in The China Syndrome, when Jack Lemmon's character finally gets the chance to air the truth on television.
But whatever you do, don't get the character up on a soapbox, and definitely don't have him come to certain conclusions or assume the moral high ground when throughout the entire film his mentality and behaviour have been diametrically opposed to what you want to convey. You're just going to ruin whatever effect you're hoping to achieve.
Thursday, July 16, 2009
Book Review: Inside Story - The Power of the Transformational Arc (Dara Marks)
Dara Marks has been one of the most prominent script doctors in Hollywood for years. A good thing, then, that she's decided to write down her theories and share them with the world, so that every screenwriter can benefit from her approach.
Since the subtitle of the book is The Power of the Transformational Arc, it's pretty clear from the start what Ms. Marks' main focus is going to be. And you may think 'Hey, I know about that stuff already'. And you'd be right - you do know about the concept.
However, you do not know how Dara Marks approaches it. And even though I've read literally hundreds of screenwriting books, and some of the concepts used here were very close to some of the material in Keith Cunningham's The Soul of Screenwriting, reviewed here a couple of weeks ago, I still learned quite a lot from this book.
Or rather, the new concepts (or, more correctly, the new dimensions added to concepts) are explained so well and convincingly that you immediately take them on board. This, to me, is the mark of a truly effective screenwriting manual - after one read, you have the concepts down pat to a degree that you can immediately start applying them to your work.
The first part of the book looks at the central concepts in Ms. Marks' theory; the second part then applies them to screenplay structure.
As we're talking about the transformational arc, it's no surprise that much of the theory is about defining and using the fatal flaw in the main character. What makes Ms. Marks' approach particularly useful is that she stresses that the fatal flaw must be intimately related to the main conflict of the script. In so many flawed (pun intended) scripts, the protagonist has to overcome a weakness which bears no relation to the external story goal. The result is that the transformation of the protagonist is gratuitous and clichéed. When the transformational arc does coincide with the story goal, it becomes an indispensible part of the storytelling experience (Casablanca, anyone?).
There's also a lot of good material about creating characters and about finding (and using) the theme for your story. The book also takes the three-pronged approach we found in Soul of Screenwriting: the A-story is the external conflict, the B-story is the internal conflict within the protagonist which leads to the transformation (or, in a tragedy, to the lack of same) and the C-story is about the relationships the protagonist is involved in, and how they are affected/changed by the transformative process. It's very good to have these things spelled out so clearly, because especially this third level is overlooked far too often by screenwriters.
The example films used here are three big movies from the '80s: Romancing The Stone, Lethal Weapon and Ordinary People. These films were chosen for a very good reason: they each have a different approach to their protagonists. Romancing has the traditional single protagonist, Lethal has co-protagonists and Ordinary has a group as the protagonist (the family).
This is probably the thing in the book I'll be most grateful to Dara Marks for, for the rest of my writing life: yes, you can have more than one protagonist. What really matters is the goal - if two people work together towards the same goal, they are co-protagonists (all the buddy movies). And if a group of people are working towards the same goal, the group is the protagonist of the story.
This is such a breakthrough in thinking about screenplay writing, it cannot be emphasized enough. It absolutely helped me conceptually with a script idea which I'm convinced is extremely powerful, but which confused me structurally because, as it's about a family in dire peril, I couldn't get a handle on who the protagonist was going to be. Because each family member took the spotlight at different points during the story. Now, considering them as a single entity striving towards a common goal, things are falling into place very nicely.
Oh, and there's much, much more on how to apply this concept practically in the book. Don't worry, I didn't spoil it for you, I just gave you a little taste of what's in store.
The second part on screenwriting structure is both surprising and traditional. Very traditional, indeed, because where structural points are concerned, Ms. Marks harks back to Syd Field in a pretty basic form: two plot points and a midpoint, that's all you get.
However, she adds a lot of content to the model. Not in terms of 'points to hit', but in how she describes what is happening to your protagonist during each act (act 2 is, once again, divided into two parts). The transformational process is described in painstaking detail.
The graphical representation of the screenplay is quite different from what we usually see - instead of a mountainous range, it's a bell curve, created by folding open a circle. Each quadrant of the circle (an act) has its own descriptor to indicate how the protagonist is 'feeling' with regards to the transformation at that point. So it's quite clear, visually speaking, though I personally don't like that the third act is on the same level as the first act. However, no one ever wrote a bad (or a good) screenplay because of a visual representation of a story structure, so this is merely a personal nitpick.
Throughout the book, the writing style is excellent: professional in tone, but very clear and easy to read without ever feeling dumbed down. It's a perfect example of a textbook, combining readability with content. There are some spiritual passages in the book, but they are never overbearing or preachy, and quite limited in number. Interestingly, though Ms. Marks has a Ph.D in mythology, there's very little Joseph Campbell in this book, and no explicit mention of the Hero's Journey whatsoever.
There's but one thing I truly disagree with in here (well, two things - I really really really don't like the ending of The Piano), and that's the analysis of Million Dollar Baby. I think the shift in the third act of that film is a stroke of genius, turning what seemed to be a very good version of a formulaic story we'd seen many times before(rags to riches) into a scarily realistic tragedy. Ms. Marks finds the shift too far removed from the story of the previous acts, and claims that Hilary Swank is the protagonist up to that point - but she's really not, it's Clint's story all the way. As the third act makes poignantly clear.
But this quibble aside (and who knows, you might agree more with her analysis than with mine), I wholeheartedly recommend this book to any screenwriter. And especially for beginners, this should be the second, third or fourth book you read when you're starting out. Because it will teach you a lot of important concepts which you will need to use in some form or another throughout your entire career, and it does so in an exemplary manner.
So, what are you waiting for? Get it here:
You'll be glad you did.
Since the subtitle of the book is The Power of the Transformational Arc, it's pretty clear from the start what Ms. Marks' main focus is going to be. And you may think 'Hey, I know about that stuff already'. And you'd be right - you do know about the concept.
However, you do not know how Dara Marks approaches it. And even though I've read literally hundreds of screenwriting books, and some of the concepts used here were very close to some of the material in Keith Cunningham's The Soul of Screenwriting, reviewed here a couple of weeks ago, I still learned quite a lot from this book.
Or rather, the new concepts (or, more correctly, the new dimensions added to concepts) are explained so well and convincingly that you immediately take them on board. This, to me, is the mark of a truly effective screenwriting manual - after one read, you have the concepts down pat to a degree that you can immediately start applying them to your work.
The first part of the book looks at the central concepts in Ms. Marks' theory; the second part then applies them to screenplay structure.
As we're talking about the transformational arc, it's no surprise that much of the theory is about defining and using the fatal flaw in the main character. What makes Ms. Marks' approach particularly useful is that she stresses that the fatal flaw must be intimately related to the main conflict of the script. In so many flawed (pun intended) scripts, the protagonist has to overcome a weakness which bears no relation to the external story goal. The result is that the transformation of the protagonist is gratuitous and clichéed. When the transformational arc does coincide with the story goal, it becomes an indispensible part of the storytelling experience (Casablanca, anyone?).
There's also a lot of good material about creating characters and about finding (and using) the theme for your story. The book also takes the three-pronged approach we found in Soul of Screenwriting: the A-story is the external conflict, the B-story is the internal conflict within the protagonist which leads to the transformation (or, in a tragedy, to the lack of same) and the C-story is about the relationships the protagonist is involved in, and how they are affected/changed by the transformative process. It's very good to have these things spelled out so clearly, because especially this third level is overlooked far too often by screenwriters.
The example films used here are three big movies from the '80s: Romancing The Stone, Lethal Weapon and Ordinary People. These films were chosen for a very good reason: they each have a different approach to their protagonists. Romancing has the traditional single protagonist, Lethal has co-protagonists and Ordinary has a group as the protagonist (the family).
This is probably the thing in the book I'll be most grateful to Dara Marks for, for the rest of my writing life: yes, you can have more than one protagonist. What really matters is the goal - if two people work together towards the same goal, they are co-protagonists (all the buddy movies). And if a group of people are working towards the same goal, the group is the protagonist of the story.
This is such a breakthrough in thinking about screenplay writing, it cannot be emphasized enough. It absolutely helped me conceptually with a script idea which I'm convinced is extremely powerful, but which confused me structurally because, as it's about a family in dire peril, I couldn't get a handle on who the protagonist was going to be. Because each family member took the spotlight at different points during the story. Now, considering them as a single entity striving towards a common goal, things are falling into place very nicely.
Oh, and there's much, much more on how to apply this concept practically in the book. Don't worry, I didn't spoil it for you, I just gave you a little taste of what's in store.
The second part on screenwriting structure is both surprising and traditional. Very traditional, indeed, because where structural points are concerned, Ms. Marks harks back to Syd Field in a pretty basic form: two plot points and a midpoint, that's all you get.
However, she adds a lot of content to the model. Not in terms of 'points to hit', but in how she describes what is happening to your protagonist during each act (act 2 is, once again, divided into two parts). The transformational process is described in painstaking detail.
The graphical representation of the screenplay is quite different from what we usually see - instead of a mountainous range, it's a bell curve, created by folding open a circle. Each quadrant of the circle (an act) has its own descriptor to indicate how the protagonist is 'feeling' with regards to the transformation at that point. So it's quite clear, visually speaking, though I personally don't like that the third act is on the same level as the first act. However, no one ever wrote a bad (or a good) screenplay because of a visual representation of a story structure, so this is merely a personal nitpick.
Throughout the book, the writing style is excellent: professional in tone, but very clear and easy to read without ever feeling dumbed down. It's a perfect example of a textbook, combining readability with content. There are some spiritual passages in the book, but they are never overbearing or preachy, and quite limited in number. Interestingly, though Ms. Marks has a Ph.D in mythology, there's very little Joseph Campbell in this book, and no explicit mention of the Hero's Journey whatsoever.
There's but one thing I truly disagree with in here (well, two things - I really really really don't like the ending of The Piano), and that's the analysis of Million Dollar Baby. I think the shift in the third act of that film is a stroke of genius, turning what seemed to be a very good version of a formulaic story we'd seen many times before(rags to riches) into a scarily realistic tragedy. Ms. Marks finds the shift too far removed from the story of the previous acts, and claims that Hilary Swank is the protagonist up to that point - but she's really not, it's Clint's story all the way. As the third act makes poignantly clear.
But this quibble aside (and who knows, you might agree more with her analysis than with mine), I wholeheartedly recommend this book to any screenwriter. And especially for beginners, this should be the second, third or fourth book you read when you're starting out. Because it will teach you a lot of important concepts which you will need to use in some form or another throughout your entire career, and it does so in an exemplary manner.
So, what are you waiting for? Get it here:
You'll be glad you did.
Saturday, July 11, 2009
Know Your Ending

What do we mean exactly by 'know your ending'? Is it just 'James Bond foils Goldinger's plan and kills him'? Or do you need to know more? And how does knowing the ending help you construct your screenplay? Doesn't that take all the fun out of it?
Let's tackle this last question first. There are some writers out there, who do not outline in any way, and who do not want to know where they're going when they start out on the journey. And a very small number of them actually succeed in finishing their scripts and getting them filmed. They are either natural storytellers who just know how to tell good stories well, or they are idiosyncratic writers who have established close partnerships with directors and/or producers who share their same aesthetic - and in many cases they are actually writer-directors.
For the huge majority of writers though, knowing where you're going to is actuallu a prerequisite for finishing the script. It focuses the mind, helps you invent characters, incidents, thematic images etc. and it allows you to build a story with definite forward movement because you know where you're going.
And as for the fun being taken out of it if you know your destination - well, don't forget that during the writing process, you can change your mind whenever you want about what the ending should be. In fact, in many cases it will! And the journey to the ending will definitely add so many details, so much knowledge and so many opportunities to your story, that it will evolve naturally into something different than what you first imagined it would be.
Now, on to the meat of the question - when do you know your ending?
First, when we talk about the ending, in this case we mean the climax, i.e. the moment at which the dramatic question which powers the script is answered. To take Star Wars as an example, the dramatic question there is: will Luke Skywalker succeed in defeating the Empire? The answer to that question is: yes. That's a no-brainer.
Casablanca has a trickier dramatic question to answer: will Rick get Ilsa back? Here you have more options as a writer. Yes, she goes back to her true love, no, she stays with her husband, no, he dies, no, she dies, no, her husband dies and she becomes a nun out of guilt, yes, but Victor comes along for the ride and they go through life as a happy threesome... So answering your dramatic question in this case is quintessential to being able to write a compelling script.
So depending on the story you're telling, this basic answer can be quite hard to determine. And determine it you must, to know how you're going to build up to that answer.
Secondly, once you have your central answer to the dramatic question, you need to know some details about your climax. Not just the 'what', but also the 'how'.
To take the Star Wars example again: Luke will defeat the evil plans of the Empire, but the modalities of this event could have been totally different. There could have been an infiltration of the Death Star, or a strike on the governmental buildings on Coruscant, Grand Moff Tarkin could have been assassinated which might have thrown the entire military operation in disarray, Luke could have faced off against Vader face-to-face... Instead, Lucas chose to build the climax around a bombing run, and made Luke's choosing the Force over technology the crucial moment which cemented his internal transformation.
But as I mentioned earlier, it's perfectly natural for the 'how' (and occassionally the 'what' as well) to change during the writing process. In the case of Star Wars, George Lucas had developed several completely different drafts over the years before settling on the story he finally shot. (Many elements of the earlier incarnations of the story -unfortunately- showed up in the Prequel trilogy.)
Looking at Casablanca's climax, the importance of knowing your theme becomes especially clear. If, say, Rick had sold Victor out to the Nazis and remained in Casablanca together with Ilsa, the theme of the film would have been that true love is more important than moral integrity, or the end justifies the means. If Rick helped Victor escape but then told him that Ilsa was staying with him, that would be another theme altogether. The actual ending cements the theme that altruism (in this case also linked strongly to patriotism) is the highest ideal. A different climax means your story has a different underlying message.
So, knowing your ending means knowing how you are answering the central dramatic question, and how your protagonist and antagonist are going to interact during the climax of the story. And ideally it also means knowing the theme your story expresses, and expressing it through the details of the climax - though in quite a few cases, you will only discover your real theme in the course of the writing process.
Wednesday, July 8, 2009
We Get Requests - Getting past Go (or Act One, to be precise)
Here it is - the first topic suggested by a reader of the blog!
And it's about a situation I've found myself into more than once. I just hope that my musings and suggestions on the matter are of interest and can help you out somewhat!
When I was a kid, I loved writing stories. It was one of my favourite pastimes.
Well... I loved writing the BEGINNING of stories.
You see, I was going to be this amazing science fiction author, and I had a couple of books full of pulp magazine covers of the '20s and '30s - wonderfully evocative pieces of popular art which couldn't help but get the heart and imagination of a twelve-year old pumping. And these covers inspired me to dream up my literary masterpieces.
Except...
As soon as I sat down at the typewriter (my god, was I ever that young??), and started typing away, by the time I reached the end of the first page, I had a 'far better' idea for another story. Which I started right away - this was the one I was going to tell, no matter what!!
Except... ad infinitum.
More than thirty years later, I still struggle with the same problem. Not when working on a TV series, but when working on my own spec projects and ideas. I'll go over the same part of the story ad infinitum, and end up with nothing but a first act that's all dressed up and has nowhere to go.
So what's at the root of this problem?
There are a few causes. First and foremost: FEAR.
Fear of failure makes us subconsciously sabotage our own projects. How does this work? Well, if you don't finish something, no one can reject it... (I actually pulled this stunt some 10 years ago, when I had the opportunity to write the pilot script for a new comedy series I'd developed with a producer for the network... stupid, stupid, stupid)
How to overcome this - well, apart from realizing the psychological mechanism at work in yourself and then getting REALLY ANGRY about it, the best ways I have found are 1) get a definite deadline, so you're forced to get on with things
OR
2) get a writing partner. If you're working on a script with two people, there will always be at least one to keep things moving - even if only by goading the other half of the partnership into action. The very fact that someone else is counting on you to write the stuff, is a great motivator.
If you don't want a writing partner, a reading partner or some sort of coach could also do the trick - although you have to be careful with giving someone access to your script or story before it's finished. Because then another self-destructive psychological mechanism can come into play: you've already told your story, the creative urge to communicate has been sated, and you let the project drop because 'it's been done'.
Now, on the level of writing the script, there's also a reason why you can't get past Act One: you haven't done sufficient homework.
It's relatively easy to have an idea for a great opening to a movie, or to invent an inciting incident/plot start which really upsets someone's apple cart and has great promise for becoming an exciting, engaging screenplay.
It's far, far harder to think of an amazing finale for a movie. How many times have you come up with an incredible climax, and then thought 'hmmm, what story would fit this ending'? I'm betting it's a very rare occurence. (granted, if you're dreaming up a new Bond or Indy or Godzilla adventure, you might have more chance of this).
And that's pretty easy to explain. Dreaming up a climax means that you're answering a dramatic question. Which is very difficult if you don't know what that question is and who or what it involves.
Conversely, coming up with a basic dramatic question is far easier. It's also the logical starting point for the creative experience.
And it's easy to get lost in the excitement of the moment. At times, it may seem as if all the parts of the script puzzle are falling into place automatically. But certain aspects of the puzzle don't come quite that easily.
Most importantly: how unique is your protagonist? Has s/he got a real personality, with quirks, flaws, dreams, needs and goals? Or is he just Generic White Male Heroic Tween #245 who's only fit for the lead in Transformers 3 - It Gets Worse?
And secondly: what's the theme of your story? And does the psychological make-up of your main character fit this theme? Similarly, what about the antagonist - how is s/he related to the theme and the values it expresses?
The reader who asked me to tackle this topic said that he once he hit Act 2, all he could come up with were clichés or things he'd seen before or considered trite. That, to me, seems like proof that the above elements probably weren't considered sufficiently in order to create a unique and original story (no matter what the genre).
Then again, another good reason for getting stuck once you're past act One is that you don't know your ending, or not well enough - or that the ending you've considered is not the correct one for your story. And once again, this means doing the necessary preliminary work (and it's intimately linked to the previously mentioned elements) before trying to complete your story.
Something which can help you overcome this problem is using a very detailed structural model, such as provided in the Contour software or Blake Snyder's Save The Cat. Because these models are so elaborate and at times very specific, they may help you formulate concrete answers to the story questions
which elude you. However, this won't work for everyone - it depends on how your creative process works. Some people will feel too constrained by this approach, while for others it will unlock ideas they didn't even know they could have.
But, to sum up, in order to get past Act One, you must:
- Know your protagonist (and to a very slightly lesser degree your antagonist)
- Know your theme
- Know your ending!!!
Good luck!
And it's about a situation I've found myself into more than once. I just hope that my musings and suggestions on the matter are of interest and can help you out somewhat!
When I was a kid, I loved writing stories. It was one of my favourite pastimes.
Well... I loved writing the BEGINNING of stories.
You see, I was going to be this amazing science fiction author, and I had a couple of books full of pulp magazine covers of the '20s and '30s - wonderfully evocative pieces of popular art which couldn't help but get the heart and imagination of a twelve-year old pumping. And these covers inspired me to dream up my literary masterpieces.
Except...
As soon as I sat down at the typewriter (my god, was I ever that young??), and started typing away, by the time I reached the end of the first page, I had a 'far better' idea for another story. Which I started right away - this was the one I was going to tell, no matter what!!
Except... ad infinitum.
More than thirty years later, I still struggle with the same problem. Not when working on a TV series, but when working on my own spec projects and ideas. I'll go over the same part of the story ad infinitum, and end up with nothing but a first act that's all dressed up and has nowhere to go.
So what's at the root of this problem?
There are a few causes. First and foremost: FEAR.
Fear of failure makes us subconsciously sabotage our own projects. How does this work? Well, if you don't finish something, no one can reject it... (I actually pulled this stunt some 10 years ago, when I had the opportunity to write the pilot script for a new comedy series I'd developed with a producer for the network... stupid, stupid, stupid)
How to overcome this - well, apart from realizing the psychological mechanism at work in yourself and then getting REALLY ANGRY about it, the best ways I have found are 1) get a definite deadline, so you're forced to get on with things
OR
2) get a writing partner. If you're working on a script with two people, there will always be at least one to keep things moving - even if only by goading the other half of the partnership into action. The very fact that someone else is counting on you to write the stuff, is a great motivator.
If you don't want a writing partner, a reading partner or some sort of coach could also do the trick - although you have to be careful with giving someone access to your script or story before it's finished. Because then another self-destructive psychological mechanism can come into play: you've already told your story, the creative urge to communicate has been sated, and you let the project drop because 'it's been done'.
Now, on the level of writing the script, there's also a reason why you can't get past Act One: you haven't done sufficient homework.
It's relatively easy to have an idea for a great opening to a movie, or to invent an inciting incident/plot start which really upsets someone's apple cart and has great promise for becoming an exciting, engaging screenplay.
It's far, far harder to think of an amazing finale for a movie. How many times have you come up with an incredible climax, and then thought 'hmmm, what story would fit this ending'? I'm betting it's a very rare occurence. (granted, if you're dreaming up a new Bond or Indy or Godzilla adventure, you might have more chance of this).
And that's pretty easy to explain. Dreaming up a climax means that you're answering a dramatic question. Which is very difficult if you don't know what that question is and who or what it involves.
Conversely, coming up with a basic dramatic question is far easier. It's also the logical starting point for the creative experience.
And it's easy to get lost in the excitement of the moment. At times, it may seem as if all the parts of the script puzzle are falling into place automatically. But certain aspects of the puzzle don't come quite that easily.
Most importantly: how unique is your protagonist? Has s/he got a real personality, with quirks, flaws, dreams, needs and goals? Or is he just Generic White Male Heroic Tween #245 who's only fit for the lead in Transformers 3 - It Gets Worse?
And secondly: what's the theme of your story? And does the psychological make-up of your main character fit this theme? Similarly, what about the antagonist - how is s/he related to the theme and the values it expresses?
The reader who asked me to tackle this topic said that he once he hit Act 2, all he could come up with were clichés or things he'd seen before or considered trite. That, to me, seems like proof that the above elements probably weren't considered sufficiently in order to create a unique and original story (no matter what the genre).
Then again, another good reason for getting stuck once you're past act One is that you don't know your ending, or not well enough - or that the ending you've considered is not the correct one for your story. And once again, this means doing the necessary preliminary work (and it's intimately linked to the previously mentioned elements) before trying to complete your story.
Something which can help you overcome this problem is using a very detailed structural model, such as provided in the Contour software or Blake Snyder's Save The Cat. Because these models are so elaborate and at times very specific, they may help you formulate concrete answers to the story questions
which elude you. However, this won't work for everyone - it depends on how your creative process works. Some people will feel too constrained by this approach, while for others it will unlock ideas they didn't even know they could have.
But, to sum up, in order to get past Act One, you must:
- Know your protagonist (and to a very slightly lesser degree your antagonist)
- Know your theme
- Know your ending!!!
Good luck!
Sunday, July 5, 2009
The Trouble With Sequels - The Sequel

Yesterday, we looked at sequels which don't work as well as the film which started the franchise. But of course, there are more than a few examples of sequels which do work as well as (or sometimes even better than) the original film in the series.
So how do these films manage to succeed where others fail? And do they have certain elements in common?
First up, the (original) Star Wars Trilogy.
In Star Wars, Luke Skywalker goes on a very explicit Hero's Journey, moving from callow innocent to seasoned warrior with a special gift (The Force) and a destiny - resurrecting the Jedi.
In The Empire Strikes Back, Luke turns out not to be the perfect warrior yet- he's just begun mastering Jedi skills, and is sent to Yoda to complete his training. Impatient and headstrong, Luke is not a perfect student, and he rushes off to do battle with Darth Vader long before Yoda thinks he's ready for it. The result is a resounding defeat and the loss of his hand.
So in this sequel, we see the continuation of Luke's growing process - and this time, impatience and stubbornness, two facets of his character which weren't really important in the first film, provide the inner conflict in an organic and believable way.
In Return of the Jedi, Luke has become a full-fledged Jedi, and goes to face his enemies (Vader and the Emperor) on more-or-less equal footing. Seen over the course of the three films, this is the culmination of his apprenticeship; in the film itself, however, Luke has almost no arc left, and his story (except for the finale of the climax sequence) is mainly played out on the external level. Small wonder Return of the Jedi is the weakest of the original trilogy.
Still, what we have here is a transformational arc which takes three films to complete (as they forge one BIG story). This is why it's possible for Lucas, Kasdan and company to keep the audience interested in the way Luke's story is played out. Similarly, Frodo's inner journey in The Lord of the Rings takes the three books and movies to explore completely - and Harry Potter keeps maturing and learning different life lessons over the course of seven books and probably eight films.
Okay, that's trilogies, which tell one story over several instalments. But what about straight-up sequels to a first film which completely finishes its arc?
Let's take a look at Back To The Future. In the first film, Marty McFly faces two problems: stuck in the '50s on the day his parents met, he has to get them together even though his mom has the hots for him; and secondly, he has to return to the '80s.
He succeeds at both tasks, and in doing so transforms the people he's met, resulting in a totally different present when he returns to 1984. Marty himself, though, doesn't change much during the film - he's more of a catalyst protagonist than someone who goes through an arc.

In the second film of the series, Marty suddenly has an important flaw: whenever someone challenges him, he has to take up the challenge - even if it's really stupid or dangerous to do so - because he can't bear to be thought a coward. This button gets pushed several times in the film, and leads to disastrous results. And it's a flaw which doesn't get resolved in the film, either (and it's perfectly acceptable and believable that this is the case).
Now, this flaw fit the character of Marty McFly so well, that the first time I saw the sequel, I was convinced it had been present in the first film as well, and I was flabbergasted when I discovered it wasn't. So that's some really clever and well-done character development: adding a new aspect of the character which feels as if it's been there forever.
In the third film, Marty's flaw finally gets 'cured' back in the Wild West, when he finally realizes it's better to be alive and thought to be 'chicken' by folks who don't really matter, than to be a dead would-be hero. As the problem wasn't solved in part 2, having the arc close in part 3 works - though there is a certain amount of repetitiveness creeping into the whole endeavour.
And then there are the first three Rocky films: in part one Rocky triumphs over his own limitations, but doesn't win the championship; in part 2, he gets another shot at the championship against the same opponent, and this time he wins - the lessons learned in the first film leading him to (wish fulfillment) triumph. And in the third film, he's let success go to his head, which leads to him losing his fighting edge and the moral and psychological strength he had developed. After having everything taken away from him, he has to come back from the pits of despair and reclaim his abilities. Part 4 eschews any real arc and just has the best American boxer beating on the best Soviet boxer in a purely external conflict.

Finally, there's still another option: the movie series with the 'unchanging' hero. James Bond pre-Brosnan, Indiana Jones, Sherlock Holmes, Tarzan... The character is fully formed from the moment we meet him, has a number of quirks and flaws in place which will remain with him throughout the series. The character's attractive to the audience 'as is'. This method can work very well - in fact, all episodic television is based on it. If the lead character is exciting/intriguing/interesting enough, we want to see him go through his paces again time after time after time.
The trick here is to make the character seem rich enough psychologically so that internal transformations aren't necessary to keep us emotionally invested in the proceedings. And to be sure that the storytelling is so strong and inventive that the external storyline is entertaining and exciting enough to entrance the audience.
Quite often, this translates into a (very effective) formula which can be repeated ad inifitum, providing the same type of thrills for its target audience - and if you look at the success of series like House, M.D., getting the formula right is a recipe for long-lasting success. And this formulaic approach doesn't even necessarily mean you're producing an inferior product - House, M.D. is a very effective cross-fertilization of the whodunit story mechanic with the hospital series, for instance, with excellent performances and very effective humorous dialogue.

(As an aside, the reason the Brosnan Bonds don't do the transformational arc succesfully is because they just add random flaws to the character which don't really fit the Bond image.
In Goldeneye, he feels guilty for years because he couldn't rescue his friend/colleague from the Russians. Bond, feeling guilty without doing anything about it? Really?
In Tomorrow Never Dies, he meets an ex-girlfriend he ran away from because things got too serious. Bond the wimpy commitmentphobe, really?
In The World Is Not Enough, he falls in love with the villainess and has to choose between loving her and saving M. In Bond's world, that's not even close to a dilemma.
And in Die Another Day, he has to piece himself together again after having been captured and tortured by the North Koreans for months on end - a process which takes as long as getting a shave and a haircut. All these elements are either tacked on to the character or not really investigated in any depth, with the result that they weaken the quintessential nature of the Bond Archetype.)
So the solution to keeping your sequels as fresh and exciting as the original are:
- tell one larger story over several installments, which keeps your protagonist growing and transforming throughout
- add new but organic flaws to your protagonist and make sure this new internal plot matches your external plot (which might be somewhat more formulaic in nature)
- Have your main character evolve organically from film to film, so that the new adventure is caused by or influences his/her current state of being
- keep your protagonist unchanged but make him/her an emotionally rich character, and either tell only an external story or have him/her go through challenges time and again which fail to change them (the latter applies to comedies, primarily)
And above all - realize that sometimes a character is used up, and either has to be changed fundamentally or should be allowed to retire gracefully in the collective subconcious of global pop culture.
Good luck convincing the bean counters of this, though...
Saturday, July 4, 2009
Just a note about comments
Anonymous comments have now been enabled. So post away without any cumbersome logging-in procedure!
The Trouble With Sequels

While reading Dara Marks' Inside Story (review coming up as soon as I finish it), it suddenly struck me why so many sequels don't deliver the goods, despite bigger budgets, more pyrotechnics, SFX, gory kills or extreme comedy situations (since most sequels fall into the action, science fiction, horror and comedy genres).
And the reason is: the story of the protagonist has been told.
In the original film, both the character, the plot lines (external and internal), and the specific style of the film (and this can include the basic formula on which the sequels will be based) are new. The external plot and the internal plot (external conflict and the transformational arc of the protagonist) generally reinforce each other. And the protagonist is transformed at the end of the movie, meaning that his/her main flaw has been adressed and overcome.
Which means that in a sequel, a crucial part of the attractiveness of the original film is no longer available for storytelling purposes (unless the same pyschological problem is rehashed literally).
What remains are the external elements of the original. Which are amped up to eleven, in an attempt to provide the same visceral thrills as the original film - but only more so. However, what made the original special was the interplay between the two levels of storytelling (and, quite probably, the thematic level as well).
So the result in most cases is (literally) more of the same, yet simultaneously less of the same.
The Die Hard series is a perfect example of this phenomenon.
In Die Hard, John McClane has to save his wife from the terrorists who have taken the Nakatomi building hostage. In doing so, and facing the reality he may never see her again, he realizes that he was mainly at fault in their marital crisis. When they are reunited in the climax, it's clear to the audience that this couple has gone through hell and has come out on the other side reinforced and more 'together' than ever before.
In Die Harder, McClane's wife is up in an aeroplane while terrorists have taken the airport hostage. He has to save her once again, but this time there's no internal struggle to engage the audience. The McClane marriage is safe and sound, and the threat against it is purely physical.
In Die Hard With A Vengeance, the internal flaw is back - with a vengeance. The McClane marriage is over, John is now a drunken wreck of a cop who has to save the city of New York which has more or less been taken hostage by a group of terrorists. The internal flaw here is only active in the beginning of the movie, however - once the action starts, McClane sobers up almost instantaneously and performs at peak potential throughout the adventure. And the climax and theme of the film have no connection with his new psychological weakness. Let's not forget that the film was based on a script which had nothing to do with the Die Hard series, and was shoehorned into it at some phase during its development. This may very well explain why there's no satisfactory arc for the McClane character.
In Die Hard 4.0, finally, all attempts at transformation have been abandoned. McClane is an invincible superhero masquerading as an everyday Joe from the start. He starts out as a concerned parent and ends up as a concerned parent. In fact, the character doing the transforming in this film is the sidekick - the irresponsible young hacker who learns to take responsibility for his actions.
So we see that only in the first film there was an actual integration of the external and the internal plots (and to be honest, the integration wasn't 100% perfect - though good enough to give the film its extra emotional and psychological richness).
Of course, seeing McClane patch things up with his wife four times in a row also wouldn't have worked. So, frankly, the sequels were doomed from the start to be inferior to the original - not because of the action being less spectacular (if anything, it got to be far TOO spectacular), but because of the humanity of the protagonist getting lost from the first sequel on out. Because his story had already been told.
And it was precisely this element of humanity which made John McClane such a compelling protagonist, and which catapulted Bruce Willis out of the ranks of 'TV stars making a failed bid for movie stardom' to one of the most succesful and popular film stars of the '90s.
Sunday, June 28, 2009
An Interview with martial artist/choreographer/writer/stand-up comedian (and more!) John Kreng - Part 2

Welcome to part 2 of the mammoth John Kreng interview. Coming up: lots of stuff that DIDN'T make it into John's enormous book, his views on what makes a good and a bad fight scene and his dream projects (which in this case will have to remain 'The Impossible Dream' unless someone perfects time travel in the next few years). Read on, True Believer!
Did you ever consider moving to Hong Kong to join the film industry there?
Yes. I am working on several projects and once they come to fruition I will let you people know about it. What I learned while writing my book is that by being Asian-American, I have been straddling both cultures all of my life. Which is why I felt uniquely qualified to write the book explaining styles of fighting in film for both Eastern and Western cultures. I hated it growing up and felt that I stood out like a leper at a fashion show because I just wanted to blend in and belong. But growing up, it has definitely paid off for me working in the film industry, because I have been able to understand both sides of the ocean when working on a film.
If a Western director wants a Hong Kong style fight, I can explain to them what each move means and the significance of why I am choreographing the fights in a certain way. I have also been able to help some Hong Kong Fight Directors who come here to work on American films, teaching them some Western pop culture history with regards to the history of the film and the actors they might be working with, so they can get a better idea of what they are doing.
At what point in your career did the idea for your book take shape? How much time did you spend writing it?
My friend Jeremy Cantor just finished writing a book on computer animation for short films, and his publisher was looking to expand into theatrical titles. We both went to the same karate school together, getting our black belts around the same time, and we also went to art school together. It was his suggestion to me and then to the publishers that I was the one to write the book.
The book took a little over 3 years to complete. It took that long because I had to define a process for creating a fight scene and determine the necessary elements that make an effective fight scene. I had to develop theories and ideas that had to work with almost every fight scene across the board. That was what took me so long. I would bounce my ideas off Jeff Imada and sometimes James Lew to see if they would hold up under their many years of experience. Some theories sank while others floated. Of course, I kept the ones that floated. They both knew me before I got into stunts and thought they were just being nice at times. But I knew I was onto something when I started talking to Vic Armstrong and Richard Norton, whom I did not know before the book, showing him part of my first chapter and they both told me that they really liked what I had written so far.
What are the biggest 'mistakes' or weaknesses that plague action and fight scenes nowadays?
Too much hand held- jittery camera work and getting it much too close so that the fight scene looks very vague. Also terrible editing of action sequences where the action does not make sense. My friends hate to see action films with me, because I usually end up complaining about the action scenes and that you could not see what was choreographed because of the shaky cam and/or epilepsy inducing editing work.
I couldn't agree with you more.
The general excuse the filmmakers use for doing this is because they want to get the audience emotionally into the fight as if they were present in the action, which is why they get in too close and create an artificial emotion with the shaky hand held shots and manic editing. They are thinking the audience will get bored with longer takes, but the choreography and acting end up suffering because of it. The problem is you do not see the cause and effect between the fighters on screen and cannot really appreciate the screen fighter’s skills. This was done in the 80’s when an actor was not very well coordinated and did not look effective on screen. But with today’s film budget and prep time, there is really no excuse for it.
A great example of what I am pointing out is in The Last Samurai, when Tom Cruise kills the multiple attackers in the streets of Japan at night with his samurai sword. The hype that came with the film was that he trained for over 6 months to prepare for the scene. But when you look at the scene, it was so heavily edited you could not tell how long he trained because you could not really see anything. The camera was too tight on Cruise, you could not see who was attacking him, while the editing was so quick and choppy, you didn’t have any visual idea what he was happening at all.
How would you like it if you were watching a basketball game where the cameraman is running up and down the court with a shaky hand held camera doing extremely tight close ups on Kobe Bryant’s or Lebron James’ shoulder or elbow as they quickly and deftly slice their way through their opponents and do an amazing slam dunk? Can you imagine seeing that for a whole game? It gets frustrating because the audience really does not see or witness the action unravelling before their eyes. But we get this all the time in Hollywood when it comes to action.
The sad thing I see is, I am beginning to see this trend happen in some films from Hong Kong and China copying this “so called style” of camera work and editing to capture action. Producers and filmmakers will always come up with the “catch all” answer by saying “Well, it made ‘X millions of dollars’ in the box office!” I feel they fail to realize you cannot substitute aesthetics for box office receipts. Film critics complain about this all the time in their reviews. But this all falls onto deaf ears.
It’s pretty frustrating because action films are my favorite genre. I always have high hopes for a big blockbuster action film coming out of Hollywood, that it will have well choreographed, shot, and edited action sequences. About 9 times out of 10 I walk out of the theater disappointed with how an action scene was finally presented. What makes it EVEN MORE frustrating is when I see an action film where the story and acting are incredible... completely drawing me in… but then the action sequences totally suck because of the reasons I just mentioned earlier! It’s like they don’t care about and treat the action like it’s an afterthought. It can be a curse or a blessing. A curse because I know all the stupid camera and editing tricks they keep doing repeatedly. But a blessing when you finally see a great fight scene put together. But that’s getting more and more rare these days.
I also feel part of the problem is they do not teach students how to shoot action scenes in film school. They are only taught how to shoot dialogue with other non-action scenes. Then the students try to shoot their action scene as if it was a dialogue sequence – camera left- camera right- and a master, thinking it will come out right in editing. This might happen only if it is a simple brawl. Unfortunately, it is usually not that simple and when they get out in the real world to shoot their own films, they are screwed and are left to their own devices to figure it out for themselves. I can only hope colleges that have film studies departments can use books like mine in their curriculum to help them out and give them some type of insight as to what is involved when shooting action.
What does your perfect fight scene look like, and why?
A perfect fight scene should advance the story and impact all the characters involved including peripheral ones who were not directly involved in the fight.
A great fight scene is also an integral part of the story and not included as a gratuitous scene.
Visually it should tell a non-verbal story where the techniques and style of the fight meshes with the story and the characters and you are able to appreciate the fight because you get to see it unravel right before your eyes with great camera angles and slick editing you don’t even notice. Also no shaky hand held cameras and choppy editing that can possibly take away from the emotional impact of the fight scenes. Can you tell this is a thorn on my side with me?

How hard is it for a fight choreographer or a stunt coordinator to protect their vision of the action scene? And can anything be done about it?
It depends on the fight choreographer’s relationship with the director, producer, director of photography, and editor. In the West, there is nothing that can be done about it because it is a directors and producers medium. Unless you have a good relationship with the Producer, Director and especially the Editor, you might get a chance to go in there and make suggestions as to how to put the fight scene together. If not, they can do whatever they want to it without having to refer to you.
In Hong Kong, the Fight Director has total control over what and how they shoot the action. Fans over there are well educated enough to will go to see a movie just because of the fight director. A lot has to change in the pecking order for a Fight Choreographer to have that type of autonomy here in Hollywood.
The book covers a lot of ground - but is there anything that got cut before publication?
The book only covers about 1/3 of what I really wanted to discuss with fight choreography for film and TV. I was going to go into more detail about how a technique and style can help tell a story. The history section was going to go more in depth about Women in action, the influence of Japanese films on fight choreography, and the history and use of CGI in a fight scene.
I am hoping that the book does well so it can merit an update of the book. But the book now has to do well in order to justify a 2nd edition. So PLEASE go out and buy a copy so I can write a 2nd edition!
You heard the man, folks!! Could you specify the cultural difference in appreciating fight scenes in movies in the West and in Asia?
Well, first off the martial arts are an integral part of Asian history. Whereas in the West the martial arts is more generally treated like something one does for leisure or a hobby. Firearms are illegal in almost all Asian countries, so unarmed self-defense is more important and emphasized , whereas we have the right to bear arms in the U.S.- so the concept of self-defense is much different.
Spiritually there is a huge difference between East and West and it shows in the training where in the East you “look within” for the answers like you see in many kung fu movies. That concept is absent in western martial arts films in the West because of the dominant Christian influence. In the West, using martial arts in a film is often seen as an exotic way for a character to beat someone up; whereas in Asia, a martial arts style is stylized to each character to show their intent and distinct personalities.
In Asia (especially with the kung fu movie archetype), the hero grows and matures because of the training. In the West, it is more of an issue of retribution, where the hero usually does not change that much from the beginning to the end except gives the villain their comeuppance from the hero. And because of these differences we see the differences in how the martial arts is portrayed in film on both sides of the ocean.
When it comes to execution of the action… In Hong Kong they are performing the actual stunt while filming it. But in the West, we are creating the illusion of doing the actual stunt or fight. The Hong Kong stuntmen are more like daredevils than stuntmen in their mentality. Because of safety regulations in the US, we cannot do what they are doing. This is very apparent when you watch a lot of Hong Kong action films in the 80’s to the mid 90’s. Since their films are usually lower in budget (compared to Hollywood), they have learned to be economical but more effective with their time and how they shoot action.
Oftentimes they edit the action in camera. That means they shoot only what they know they need for their action scenes. They are not afraid to “cross the line” especially when the room or environment is already established in the shot. In the West, we tend to overshoot the action from different angles and let the editor piece together the action. The problem with this is you don’t always get the right angles that you will need to get the fight to look right.
What I learned while writing my book was that the more successful action films are a representation of the times while being the collective hopes and dreams of the people of that country. It is sometimes also how a country wants them to be perceived in an almost mythical way.
It's often said (for instance by French film director and Hong Kong cinema fanatic Christophe Gans) that in Western films, the story stops when a fight scene occurs, while in Chinese film the fight scene actually develops the story. Do you agree with this statement in principle? If not, why not?
I cannot say I completely agree with that but I do agree with it when it comes to todays big budget studio action films. It has definitely been a trend for at least the last 15 years and I feel it is rapidly getting worse because Hollywood became more technology co-dependent on CGI, shaky camera moves, and rapid fire editing to enthrall an audience. The studios have turned action films into this senseless rollercoaster ride when after you leave the theater you really don’t know what you saw let alone know what the film was about. Nothing sticks to you emotionally because most of them are void of it.
This is why I like and appreciate lot of older films that have action or fight scenes in Spartacus, Emperor of the North, The 9th Configuration, Butch Cassidy and the Sundance Kid, The Blackboard Jungle, From Russia With Love, and Goldfinger. These films have some of the best fight and action scenes that still hold their own to this day. All of the action scenes were well integrated into the story and did not stop the story but actually advanced it.
Can you give an example of a gratuitous fight scene which you still enjoy because of the spectacle, skill of the performers or creativity involved in the choreography?
The striptease fight scene in Firecracker with Jillian Kessner in the factory was pretty gratuitous. Unfortunately I did not like it for the choreography but thought the ingenuity as to how she lost her clothes throughout the fight as pretty funny, gratuitous, and a spectacle…it also helped that she was pretty hot! You don’t know how many times I’ve had her image painted on the back of my eye lids when I was growing up! (Laughs)
For me anything that is gratuitous takes me out of the film. The final fight scene in Equilibrium where they combined gun fighting with Wing Chun style hand trapping was very clever and unique and also fit into the universe that was created with the story like the gun kata, etc. Really cool stuff! My friend Jeff Imada told me he choreographed those moves in pre-production but could not stay on as the Stunt Coordinator once production started.
However the director’s follow-up Ultraviolet really disappointed me because I thought, here was a director who” got it” and understood how fight choreography could be unique, different, and add to the mythos of the film. But Ultraviolet showed how Hong Kong-style fights do not work all the time. They were just boring and didn’t really have a real purpose for being so long. There was no authentic emotional conflict going on during the action sequences and it was too much about the cool wu-shu moves that had no emotions behind them. It was senseless and had no individual spirit to it as Equilibrium did.
Likewise, can you give an example of a fight scene which you used to like but now, with all your experience as a stunt performer, choreographer and storyteller, no longer hold in such high esteem?
Many of the Western made martial arts films in the 70’s to the mid 90’s. It was a time when producers would just hire martial artists who they saw at a tournament or a school they knew near them. But they had no real theatrical combat experience, nor did they know how to tell a non-verbal story with their choreography. It really shows when you look at those films today, especially when you compare them to the Hong Kong fight choreographers during that time period.
Even though they might have varied the techniques from fight to fight, the real problem was that it was very one-step sparring like. They looked very rehearsed and did not have any real kinetic energy and emotion to them, because the cadence and timing of all the fights were the same, all using full beats in their timing. Subtlety was not a part of the vocabulary back then. Fakes and blocks are non-existent too. It’s like listening to a lecture given by someone who talks at a same monotone level without any change in tone, emotion, and direction. Eventually you will lose attention and nod off! That’s not good!
The other problem with martial arts fights in the west is that they also abide by the rule of the brawl, where every technique either makes contact or is thrown to knock the opponent out with one strike. In addition, the fighters hardly block anything and just stand there and get hit as if it was a sadistic macho contest to see who can absorb the most amounts of hits. It’s pretty ridiculous when you really look at it.
I used to like the fight scene in The Warriors between the Baseball Furies and The Warriors before I professionally got into fight choreography. But after seeing it again, I realized they used the same technique (swinging the bat in a downward fashion at the opponent’s head only to be blocked) from different angles to make it look like a continuous fight. The lead up to the fight was great much like a samurai film, but the actual fight and pay-off left me high and dry.
Aesthetically the fight was monotonous and made no real strategic or practical sense as to why they made those choices. When you think about it, this tells the audience the fighters have no practical experience or common sense in a fight. However I feel the fight in the subway station restroom was much better in comparison because it had a lot of variety, was very clever, and did not repeat themselves with the same techniques.

In many ways the screenwriter and the fight choreographer find themselves in a similar situation in Western film- and TV-making: they can only hope that their original vision is translated (and occasionally improved, though far more often the opposite happens) acurately and respectfully on the screen. Do you think there is a way for writers to help fight choreographers with their work?
It’s not really a screenwriter’s job to choreograph a fight scene describing technique for technique, but it would help if they described the different emotions and any character traits (physical and emotional) that they feel might be exposed during the fight. If they described the fight blow for blow it would take up valuable space on the page where they could use it for something else. If the screenwriter can tell us the reason of the fight and the emotional intent behind it that would make a huge difference in how we put together a fight scene.
Can you tell us a little more about how Enter The Grill Master came about?
Grillmaster was one of the earlier films I worked on where I was a stunt coordinator/fight choreographer. We hired some great screen fighters for this short film. 2 of them were graduates of Yusaki Kurata‘s Action Club in Japan and were incredible to work with and made my job very easy. Another is a good friend, Jo Eric Mercado, a Tae Kwon Do black belt who had some incredible kicking skills. We had a lot of fun on that set. I learned a lot about how to work with actors who are not martial artists on that film. You have to teach them with a shorthand approach where you only teach them what they need to know. We shot it at an incredibly unusually hot time of the year (over 100 degrees) in the San Fernando Valley in the course of 2 or 3 weekends with another 3 weekends of rehearsal.
The main problem was getting the lead actor ready for the part because he only trained with me twice for about an hour each time and had no idea as to what would lay ahead. But to be honest, I feel it all worked out for the better because he did not look like a martial arts master which made it more comical.
This job immediately led to me working as a stunt coordinator/fight choreographer on 3 films for Roger Corman’s studio- Hard As Nails, Shakedown, and The Haunting of Slaughter Studios. I feel it is there was where I began to come into my own as a fight choreographer and stunt coordinator.
Readers can check out the great Fu and goofy comedy of Enter The Grill Master right here.
And here's the music video full of behind-the-scenes material:
But back to you, John. What are the main challenges for a fight choreographer?
Here is a list of the main challenges that confront a fight choreographer in no real order of importance…
TIME- Often times a fight choreographer is given little time to put together a fight scene. Sure Yuen Woo Ping is given 6 months to train the lead actors for The Matrix, but that is much more the exception than the rule. If fight choreographers were given more time to choreograph AND shoot a fight scene, we would probably get better looking fights. This rule also includes working on an action film, because they feel the dialogue is more important. You are lucky if you are able to get all the necessary angles to edit the fight scene effectively. Time is always one of the things you will not have on your side as a fight choreographer because there’s always something that eats into your schedule, making you lose essential time.
AVAILIBILITY OF LOCATION- often times you won’t be able to see the place you will be doing the fight scene when you are first choreographing it. So this also cuts into the time you are given to put your fights together.
COVERING ANGLES- in the West we can only suggest to the DP the angles to shoot. We can only hope the DP knows the right angles that makes the action look effective. Great angles makes the techniques pop and you have to have a good eye and know what angles work and what angles make your fights look flat.
MULTIPLE TAKES- If you have a DP that is not experienced at shooting fight scenes then chances are he will have to shoot a fight several times in order to get in sync with the stuntmen. The problem is that the more takes he has to shoot for each scene, the more tired the stuntmen will get. After several takes of the same fight, they will start to look sloppy and inconsistent.
It would save time and energy help if the DP would start to watch the end of rehearsals once they have the fight scene down so they can begin to get in synch with the fighters and start to block where they think they will place the camera and what angles they want to use.
I was working on a shoot once where the DP said he had shot a lot of action. We were shooting the fight scene and he was not in sync with the fighters. We consistently had to have several takes from each angle before he was able to finally get it right. Then after he got it right, he wanted to have several re-shoots for safety. This was pissing off the stuntmen when they all knew they were all hitting their marks, and wanted to move on because they were getting tired and it was getting late. This was not good and you don’t want a set full of pissed off stuntmen mad at you.
I later found out later the DP’s only experience with shooting action was with cars for commercials and where he shot lots of footage so the editor could edit what they felt was right. That was his approach with the fight scene and he did not seem to care that he was burning out the stuntmen and was wondering why they could not do the same fight after the 7th or 8th take going at it full speed! The lesson here is just because you shoot one type of action does not mean you can shoot all types of action.
You also work (or have worked?) in the video game industry. What games have you worked on? Did you manage to put your ideas on fight choreography to use in the game development, or conversely did the game development lead to new insights with regards to your choreography work?
I was the stunt coordinator for Full Spectrum Warrior and was associate producer as well as mo cap performer for several characters on Art of Fighting. Choreographing fight scenes for video games is much more hard work than for films. Simply because of all the variables involved with the characters and you need to film (or capture) all of them with motion capture. So you are essentially doing 3-10 times the work you would on a film, depending on the characters and the possibilities of each character involved.
Finally - if money and cast were no object, do you have a dream movie project?
OK you asked for it. This one is really going out on a limb. I am taking 'if the cast were no object…'. Turn back time and get Bruce Lee back to have him to finish Game of Death with all the actors and athletes he wanted in the film. I would also like to see how he would have done The Silent Flute. I thought Circle of Iron was pretty lame as far as the fights were concerned and really want to see what Bruce would have done with it. The other projects I have are just that…a secret… for now!
Thanks a million, John, for taking all this time out to answer my questions in such depth - and good luck with your secret projects!!
And for anyone who's interested in finding out more about John's approach to the art of film choreography, here's the link once again where you can get it:
An Interview with martial artist/choreographer/writer/stand-up comedian (and more!) John Kreng - Part 1

A couple of months ago, I reviewed John Kreng's book Fight Choreography: The Art of Non-Verbal Dialogue on this blog. Thanks to the miracle of Facebook, I managed to contact mr. Kreng, and after reading the review he very graciously agreed to do an e-mail interview - and here it is! John went so far beyond the call of duty, I've split the interview up in two parts as there's almost as much to read here as in his book!!!
Clear the dojo, make sure you have ample time to read this and crank up either your Enter The Dragon soundtrack or Under The General's Marching Orders - better known in the West as the Wong Fei Hung-theme, amply featured in the Once Upon A Time In China-series.
To start, a very important and essential question: if you, Jet Lee, Jackie Chan and Donnie Yen were locked in a room and had to fight to the death, who would win?!??
On any given day any of these guys would take the prize. But I do know one thing for certain… I would be the first person to be trembling in a puddle of my own piss while looking for a way to burrow myself out of there! LOL! And by the way… Why didn’t you also include James Ryan, Kurt Thomas, Jillian Kessner, David Bradley, Michael Dudikoff, the 3 Ninja kids, Billy Zabka, Ralph Macchio, Johnny Yune, Bruce Li, Bruce Lo, Bruce Le, and all the other Bruce clones??? Come on Wout... share the love, brother! (Laughs)
Well, I thought the room was crowded enough with just the four of you, but I guess the more the merrier (and I totally should have included Sammo Hung in that group)! Back to more serious matters: How did you get started as a martial artist and what styles did you learn?
I was always interested in the martial arts as a kid when I would watch James Bond films and the Green Hornet TV series with Bruce Lee. There is a science and a belief system within the martial arts that always intrigued me. I started in martial arts when I was a kid about to go into Junior High School (7th grade) because I felt like I was going to be a little fish in a bigger pond. We heard rumors that people we knew were getting beat up and harassed and I was afraid.
I was always interested in taking lessons but didn’t know much about it and what one might have to do to take lessons. This was right before the kung fu boom in the 70’s when martial arts was still considered “exotic” and kind of cultish and kids classes were not the bread and butter of a martial arts school like they are today. This was also a time when it was not as commercialized, genericized, and commonly accepted in the West as it is today.
The year before I started taking lessons, I was visiting my relatives who escaped from Vietnam during the previous year and several of them were black belts who were living in France as refugees. One of my cousins came home with bruises on the arms and I asked them what happened. He told me he was free-sparring with a friend of his. It was a strange concept to have a “friendly fight with a friend.” To me (at that time) it was a contradiction in so many ways. He explained what free-sparring was about where you are testing your abilities in a non-rehearsed but controlled situation where you do not try to destroy your opponent. He then told me what the training entailed when you first started out without any of the “smoke and mirrors” by taking the mystery out of it and what I would learn and how it could change my approach to life in a positive way. He continued to tell me that many of my cousins had previously trained and many were black belts and encouraged me to take it up. That really opened my eyes because he did not overexaggerate or tell me any tall tales about his experiences.
Coming back to the States, I was determined to learn, but my mom never had the money for my lessons. So I was stuck with introductory lessons for several years as a birthday present. In-between those times I would actively seek out anyone who I knew trained or knew anything about martial arts and I would ask them to teach me what they knew.
My first style I learned as a kid was Tae Kwon Do. At first, it was a pretty traumatic experience for me because up to that point, I was the last kid picked for team sports and with Sensei looking over and scrutinizing every move I made it a very uncomfortable experience. Needless to say, I was not a natural at it and was extremely un-coordinated when I first started. I could not do the simple twisting type punches from your hip that all karate styles do. My teacher was one of those strict traditionalists who used negative reinforcement to motivate you. He told me that I should not buy a gi because he did not think I would not make it past my first belt exam. Unfortunately, it created doubt in my mom and she thought that I might not be good at this and we did not continue with him and waste his time and her money.
But I was determined to stick to it and I was going to get it, which I did by training diligently by myself all summer. I would study Aikido for several years and various different styles in-between. Then I finally stuck to a school and got my black belts in Tang Soo Do and Te-Katana Jujitsu. Over the years, I have learned many different styles and am not locked down in one particular ideology of a style. I appreciate every style and system that I have learned because they all have a different approach to combat and life. But don’t ever ask me to do a karate twisting punch! I’m in therapy because of that! (Laughs)
But as a kid and in my teen years, I had aspirations of being a great tournament fighter and eventually get into movies. I went to Los Angeles for the summer before I graduated high school to visit family and was able to scope out the place. I asked a tour guide (who was an actor) if he could give me advice. He asked me what my specialty was? I told him I was a martial artist and that I wanted to be the next Bruce Lee! He laughed to himself and told me I was in the wrong city for that type of stuff. See, this was when Hollywood looked upon the martial arts film genre as just a small notch above porno movies. So, I had to think of a way to come back out to L.A. but with some other talent that could be marketable. Little did I know that it be stand up comedy that got me back out to Hollywood several years later.
Have you added any styles to your curriculum since you became a fight choreographer?
Yes! Whenever I get a chance to I will take the time to learn something new. The more you study the martial arts the more you realize that you really don’t know that much especially when you stray outside of your base style. You’ve got to understand several different approaches/styles to a fight because every style has their individual strengths and flaws. What if you were a pure Tae Kwon Do stylist and were asked to choreograph a fight scene where the director wanted a high level of grappling? You would either lose the gig or do a really bad job with it.
It’s not like it was back in the 70’s and 80’s where a fight choreographer was only adept in one style and used a slightly modified version of one-step sparring as their form of fight choreography, where the transitions were made with a right handed lunge punch. What made the one-step sparring approach to fight choreography so terrible was that the cadence and timing was almost the same for each fight. Very boring! I feel the influence in the mid-to-late 90’s changed all that with Yuen Woo Ping in The Matrix, Jackie Chan, Jet Li, and Sammo Hung (with his TV show Martial Law) leading to the acceptance of Hong Kong style film fighting in the American mainstream films.
I feel a fight choreographer should constantly seek new ways to express visually through non-verbal dialogue a.k.a. fight choreography. I watch many different types of sports on TV where physical contact is involved to see how the players make contact under the rules of that specific game, like Australian rules football, the Thai game of seepak takraw, rugby, ice hockey fights, etc.
I will always keep my ear to the ground to check out action films from all over the world to see how they choose to express themselves. For example, I saw Ong Bak for a little over 2 years before it ever got noticed here in America.
I was on a guest panel at a film festival and a writer/director (who wrote and directed action films) said he only watches what comes out of the West and does not understand the Hong Kong style of fight choreography and thinks it was bull crap. He continued to say that he was only into realistic fights and does not believe in wires, anything exotic, or impractical and fights should be short and quick. I really wanted to tell him, “Well, what about the sword fights in the swashbuckler movies? They can be as long as kung fu movie fights! We don’t understand the subtleties but we still enjoy them?” I bit my tongue until it bled and did not say anything to the guy. But I thought to myself afterwards, 'How sad was that?' That this guy only limits himself to one way of physical expression when there’s so much out there that you can creatively draw from. It’s like eating steak and potatoes every night for dinner for the rest of your life. He was pretty arrogant if you ask me.
You became a stand-up comedian - when did that come about and how difficult was it to break into that scene?
To make a long story even LONGER… I was competing at a karate tournament at Madison Square Garden in NYC and I wondered to myself, 'Gee, is there something else I can do with my life other than this?', because martial arts was ALL that I knew and was good at, but I knew there was a huge expansive life outside of the dojo. I was a huge martial arts geek. I read almost every magazine and book and saw almost every martial arts movie that was out there.
A few months later, I was competing at another tournament and I tore my groin muscle. I went to several doctors and they told me that they would have to do surgery and afterwards one leg would be shorter than the other and I would be lucky if I could touch my toes and I would not be able to do martial arts EVER again! That scared the living hell out of me… but something told me not to do the surgery. So the lesson here is be careful what you ask for!
At the time, I was confused, restless, and did not know what I wanted to do with my life now that martial arts were no longer a part of it. It left a huge void that I now had to figure out how to fill. I went back to college to figure out what I was going to do with myself now. I changed majors often. I was a psychology major… then social sciences… then math… then computer science… then I finally became an art major. But the problem was that I could not draw (but I always had a deep desire to learn)! However my counselor told me they had classes where you could learn. I immediately learned after my first class that it was a frame of mind on how you saw things and the more your trained the better your skills would get. Studying art is where I would learn visual balance, composition, presentation, aesthetics, etc. (which I would later use with my thought process in how I constructed my fight choreography).
After several semesters being an art major I began to get restless and impatient because the projects as you advanced would get longer and longer. I needed some immediate gratification. Yeah, I’m an adrenaline junkie or I’ve got A.D.D. or both!
When I was in training in the martial arts, I was often the class clown by pulling pranks on my instructors (thank God they all had a great sense of humor) and fellow students. This attitude bled over into my art classes. I get bored very easily so it got out of hand one day and my art teacher, Mr. Forsythe, told me that I had to do something about it and felt it was a waste of energy to spend it on disrupting a classroom. He took out the newspaper and showed me an ad where a local comedy club was having open mike night for amateur comedians.
So I went and checked out the room and eventually got the courage to perform by going and having some of my close friends help encourage me to get up there. My first couple times up on stage were excruciatingly painful… not just for me… but for the audience as well! I think being dragged through a field of broken glass then jumping in a pool of salt water would’ve been much more enjoyable for them! But I knew deep down inside that if I stuck to it I would be good at it, and I did.
It took me close to a year of bad nights to get the hang of it, but I jumped into stand-up as passionately as I had into the martial arts. There were no classes to take so it was a constant trial by fire. I read and studied the history of stand-up comedy while watching, studying, and dissecting all of the great stand up comedians figuring out what they contributed to the art form. I quickly began to realize that fighting in martial arts had many similarities with stand-up. Like reading and sizing up an audience/opponent to know what they might fall for. Setting an audience/opponent up with a joke/technique and hitting them with a technique/punch-line they never expected.
I decided to fully commit to comedy when I was up in NYC studying art at Parsons School of Design, and felt that I could not fully express myself through stand-up. One night after class, I was at The Bottom Line watching Billy Crystal record a special. Watching him perfom changed my mind, so I finished up the semester and went home knowing this was what I was going to do. Boy, was my mom pissed! She was not pleased that I became an art major but I was going over the deep end when I told her I was going to tell jokes to strangers and try to get paid for it!
About a year later, I moved out to Los Angeles and I was accepted to The Comedy Store in Hollywood about 6 months later. I was there for a little over 10 years and learned so much . I was talking to Charlie Hill, a fellow comedian who I worked with back then and he told me that we both played at the hardest club in the world and survived to talk about it. This was because on any given night the line up would include Richard Pryor, Robin Williams, Andrew Dice Clay, Sam Kinison, Eddie Murphy, Jim Carrey, Chris Rock, etc. These are comedians who sell out theaters on a daily basis and then I had to follow them. The other comedians would sit in back of the club to see if I would sink or swim. It was like going to comedy college and I learned from the best. Sometimes I drowned, sometimes I would be able to turn the audience around and keep the momentum of the room going.
I did stand up professionally for about 14 years and had 3 national TV appearances and traveled across the U.S. as a headliner. I learned a lot of life lessons while doing stand-up. I remember briefly talking with George Carlin and he told me, “The more you know about yourself and the world around you, along with your life experiences- the more material you can take up on stage.” Looking back I realized I got into stand-up because I needed to do it. At the time it was the only way I could happily express myself.
When and how did you become a professional fight choreographer?
A good friend of mine that I competed against on the tournament circuit when I was younger, Stuart Quan (R.I.P.), was hired to be a fight choreographer on a small independent movie called A Party Called Earth sometime in the late 80’s. He couldn’t do the job, so he recommended me. That was my first job as a fight choreographer. I look back at it and kind of cringe at it because of my limited understanding of what fight choreography was at the time because it looked very one-step sparring-like.
That experience made me step back and think more about what I could do as a choreographer and my knowledge as a martial artist, realizing there was a huge chasm between both skill sets that I needed to bridge. Then I would work on other films as a screen fighter and realized that I had a deeper understanding of how a fight visually should look through my art school background, but I didn’t know how to marry the two just quite yet. Even thought I worked on The Master (starring Jet Li)a year or so earlier, I still could not grasp the concept of what I needed to do to orchestrate a fight scene.
Around this time, I also became very good friends with Jeff Imada, a Stunt Coordinator and martial artist. We were both members of a laserdisc store in L.A. Chinatown where we would rent the latest films from Hong Kong that weren’t available in U.S. mainstream stores. He would always ask me what good laserdiscs to rent and then ask me why I thought the action was good. So I described to him what I thought made them stand out. When I saw him next, I would ask him if he felt I was right about my description/critique of the action and he would give me his opinions of them. This went on for a while and it was through these conversations with Jeff that he really helped develop my critical eye towards action instead of “oooh-ing and ahh-ing” at anything that looked cool.
Then I got work from TC Media as a freelance journalist where I had the opportunity to interview Sammo Hung, Jackie Chan, and Yuen Woo Ping among others. I asked them questions about what they do and their creative process when I came to fights. This always fascinated me because I feel artists like them can create something from nothing.
It was also during this time I became friends with a filmmaker, Ron Strong, who is also known as a “walking film encyclopedia.” He’s helped refined my film education, sending me further down the cineaste rabbit hole. I’ve had countless conversations with Jeff and Ron about filmmaking and fight choreography over the years that have been extremely invaluable to me.
Then all this led to the point where I had to “do” instead of just “know.” Inside, I was percolating- nervous about if I could do this or not but wanting the chance to prove it to myself that I can actually do this. I was very restless at this time yet nervous whether I was able to do it or not. Then it wasn’t long before I got the job to choreograph the fight scenes for Enter The Grillmaster.
At what time did your interest in the storytelling aspect of creating a fight scene really take off?
Before I was choreographing my own stuff, I sensed a difference between choreographers, but could not structurally or technically point out what made that difference in their choreography. But whenever I saw a fight scene choreographed by people like Sammo Hung and Yuen Woo Ping, I was always on the edge of my seat, though I could not tell you what it was that they did to get that type of reaction from me. I did know I always wanted to do that myself.
That’s what made me think real hard after I worked on A Party Called Earth, because I was not really satisfied with what I did on it because it was not very natural-looking. I was very disappointed with myself and what I did with it, so I decided to put fight choreography on the back burner and focus more on being a professional stand-up because that was already heating up.
I decided to be proactive about learning to tell a story around 1990, when I was still professionally performing stand-up in Los Angeles, I got to a point where I was seen by lots of producers and talent agents who would frequently come to The Comedy Store looking for future talent. The producers told me that there was nothing as far as roles or anything really comedic for Asians. The only thing that was always available was the stereotypes of how Hollywood saw Asians at the time… the one dimensional characters - tourists with camera, refugees, convenience store owners, etc.
I was not really interested in doing that, which was why I loved doing stand-up because I felt I was breaking the stereotype by telling funny stories of how I saw the world without being unnecessarily demeaning to myself or the Asian culture. So I decided to learn how to write scripts by taking classes at UCLA Extension. There I learned the 3-act structure of story.
One of the classes I took was with Neill Hicks who specializes in writing action films. It was while taking his classes I learned and understood the 3-act structure of an action film and how important the emotional lead up to and action scene was.
Bruce Lee had this saying that went something like this... “Before I was into the martial arts, a kick was just a kick and a punch was just a punch. When I studied martial arts a kick was more than a kick and a punch was more than a punch. After I understood the concepts of the martial arts, a kick was just a kick, and a punch was just a punch.”
If you go on YouTube or any user online site where you can post your homemade fight scenes, you will see many martial artists who put up their fight scenes. You will notice a good majority of them are stuck on exotic or cool moves where “the technique is more than a technique.” Until the fight choreographer gets over the infatuation of the cool move in the fight, you cannot tell a story nor can you add natural personality to the fight because you are still concerned about the “ooh’s and ahh’s” instead of the emotional content of the fight scene.
If you look at Bruce’s fights and break them down, they are very simple in comparison to someone like Tony Jaa or Jackie Chan. But Bruce’s fights emotionally sucked you in. There was a lot of personality to them. He was in the moment with those fight scenes and you could feel it. Many people tried to copy Bruce’s techniques and his mannerisms in their films, thinking that was what made him unique. But they really miss the point because it’s not about the technique, but expressing the character through the fight scene that tells the story, while trying not to be trapped in the miasma of the technique.
How well do you feel have you been able to implement this in the work you've done?
I am very critical of my work and I often times see the flaws on the film and what could’ve made it better before I am able to ever celebrate anything I’ve ever done. I am too much of a perfectionist. Which is why I am going to direct my own short film sometime this fall.
You were a stuntman in The Master, Jet Li's first America-based film. What were the main lessons you took away from that experience?
This job was a miracle to me. A year earlier, I was at the Comedy Store working as a stand-up comedian. But there was a part of me that missed doing martial arts, but I could not because of my torn groin. I soon met Dr. Bloomquist, a chiropractor who said he could get my leg back together without surgery and he promised that I would be better than I was before my injury about 4 years earlier. Well, I was in intense holistic physical therapy for about 6-8 months. Then one day he told me that I could train again. I started training again and my skills started coming back to me pretty quickly. I am very grateful for him to get me back in shape in such a quick time. It was a real miracle. The first lesson here is that you have to believe in the impossible and that anything can happen if you put your mind to it. You also have to have the right people by your side that believe in you sometimes more than you do yourself, and that was Dr. Bloomquist.
It wasn’t long after that I met Roberta Chin who worked for Golden Harvest. She came down and saw me perform at The Comedy Store and we were talking about me possibly going to Hong Kong to perform my comedy where I would do half of it in Chinese and the other half in English and record it and possibly selling it to HBO. Unfortunately, the project did not come to fruition so she asked if I would be interested in auditioning for a movie she was producing. I wasn’t told who the director or the stars would be. She knew that I was a huge Hong Kong movie fan and I eventually got a part in it being a gang member.
The Master was my first ever job as a stuntman. It was much like on the job training for me. Many people turn their nose up to that film, but many don’t remember that it was one of Jet’s first films outside of Mainland China and he was still learning how to act and fight on film. This film was where I learned my screen fighting skills and began to understand how to construct a fight scene for film.
I learned that a fight scene is very organic in nature and the way they put fights together was through trying it out to see if it looks and feels right for the scene and then putting it together to make one cohesive piece. You have to know that I was in heaven there seeing how a Hong Kong style fight scene was created! We shot about 8 different fight scenes for that one scene and what you saw in the movie was a culmination of all those fights edited together. If you watch carefully you will see me dressed as three different people in that fight scene by the abandoned trolley station.
One of the lessons I learned was that if you are a martial artist and you have never worked on a set before, you have to be open-minded and flexible to what the fight director asks you do. It does not matter how many black belts or championships you have won, it still does not make you a filmmaker.
The reason I say this is because several stuntmen who were hired were real martial artists who did not understand how to fight on film. I kept my mouth shut because I wanted to learn and was one of the few on the set who knew who Jet Li, Brandy Yuen- the fight director, and Tsui Hark were and already admired their work. I just watched them work and did anything they told me to do. But I watched these guys continually put their foot in their mouths telling the fight director, “That would not work because a martial artist would not do that in real life!” They forget we are creating a fantasy and are hired to be stuntmen and not martial artists!
That’s one of the main handicaps in hiring a martial artist who has never worked on a film set, no matter how good you might think they are. They have a learning curve that could seriously take up a fight director's already hectic schedule. I’ve seen it happen often because they might be the star black belt of the dojo, or won some tournament, and they expect to be treated the same way on the set. Or maybe they don’t understand why they need to alter/stylize their techniques so it can read on film because they have been doing the same techniques repetitiously for many years, they feel awkward when they have to change it for film.
To a martial artist who has never been on a set before, it’s much like landing on a strange planet with different customs and ways of acting. My advice is to sit off on the side, shut up, watch, and learn. And when you are asked to do something… do it. But if you need to ask why you are doing something try not to come across like an arrogant fool. I’ve seen this happen too many times on sets and they end up not getting hired again because Hollywood is a very small town and everybody knows everybody and if you act like an idiot on a set word spreads around very quickly and they end up blowing off a potential career. Also do your homework and learn some stage or film combat skills by someone who has worked on a set as a stuntman or take a class before you walk onto a set.
When I worked on this film there were no real film stunt or film fighting schools around so I had to learn on the set. Master Yuen had a team of Hong Kong stuntmen and each of us were assigned our own personal stuntman to learn from. Brandy and his team would put together a fight scene and we had to watch our own assigned stuntman and see what they did as they went through the fight scene they choreographed. Then we would come in and copy exactly what they did… or at least try to.
We’d run through it several times while our own Hong Kong stuntman would give us pointers in-between each dry run to make it look better. Then they would each take us off to the side to clean things up if we needed to. I was fascinated at how quick they worked in putting together a fight scene. I was glad they worked fast because each fight was different from the previous and each one required something completely different from me.
It was with Master Yuen’s stunt team that I learned how important it was to stylize the techniques and how important reactions were and how our job as stuntmen was to make the star look as good as possible by how we sold the hits and reactions to whatever he threw at us. The hard part about working on a Hong Kong film with Jet was that he hit REALLY HARD!
If you notice many Hong Kong films during this time their angles never lied showing actual contact being made. Jet’s blows felt like as if I was jumping off a two story building and landing on the side of my face! And it wasn’t like you did this only one time! We had to do it over and over again! And remember we had to do about 8 different fights. Standing there as a sitting duck, exposed, and getting hit with a 25 lb sledge hammer over and over again! (Laughs)
I felt and heard my bones and tendons make a crunch noise every time Jet made contact on my body. I’ve been hit many times before in my career as a martial artist, but never as hard as Jet would hit me. He knew how to torque his body in a way that whatever he did, it would be the strongest. During one take, he hit me so hard the complete left side of my body went numb! Each time he hit me I thought to myself, “This is the end of my life as I know it! Please say we can go onto the next scene!” Then Tsui Hark would yell, “Cut! OK, let’s do it again!”
Tears would run down my eyes as my body was screaming at me for subjecting it to this bizarre and sadistic brand of torture. There was a lot of praying coming from me in-between takes, hoping we could move onto the next scene and a whole lot of cussing and crying when I or another stuntman would mess up a take and we would have to do the whole fight all over again!
One of the most important lessons I learned from this shoot was that the director really has to know what they want before they shoot their action scenes. These guys knew what they wanted with each fight scene and they often “edited in camera.” Every now and then they would shoot a master shot to cut into. You always hear directors say, let’s shoot this all in master shots from several different angles and then “fix it in post.” To be honest, I feel the director is being very lazy or they simply do not know what they want and are leaving it all up to the editor. That’s like throwing up all the pieces of a jigsaw puzzle up in the air hoping that when it all hits the ground that it will be nicely put together. Just like your other shots in your film, you’ve got to know what shots you want before you shoot if you want your action to come out right.
The experience was not what I expected at all, but to be honest I did not know what I was expecting and I was grateful for the whole experience. We spent most of the time searching for techniques that would make everyone look good and have the maximum impact. The more we worked with the stunt team, the more they would understand our strengths and weaknesses. The stunt team would always push us further to see if we could do more than what they already knew we were capable of. It was like searching for buried treasure in us all.
After we wrapped the fight scene, I was laid up in bed for a week and could not move. I was one big throbbing bruise….yeah, not a pretty sight. I remember I had to do a set at The Comedy Store the night we finished all the fight scenes. As I was headed down to the club, I could feel different parts of my body cramping up and the adrenaline rush was no longer in my veins and I started to feel every hit I took from Jet. I usually am an animated performer on stage, moving back and forth on stage like a caged animal ready to pounce on the audience. However, it would not be so that night. I just sat on the stool because I could not hold myself up for any length of time. Let’s just say my set much more like a mellow “fireside chat” that night. Thank God my wife (at the time) was driving, or else I would have never made it home that night!
That experience on the film stuck with me for a very long time. I would find myself thinking about my experiences on that set and what I learned from it and what I would hypothetically do if I were in Master Yuen’s situation. I feel it was the foundation for me to build on for my career as a fight choreographer. It wasn’t long after this that I ended up getting work on Hook which was a stroll through the park in comparison.
Did you have a lot of contact with Tsui Hark? How was he to work with?
The contact I had with Tsui Hark was pretty minimal. I would take direction from the Hong Kong stunt crew during rehearsal and then from Tsui Hark when we were in front of the camera. The stunt crew would also come by in-between takes and give us quick pointers to make our techniques, reactions, or falls better. These guys were really good and quick. I do remember we had one small break in-between fights and I told Tsui Hark that I loved what he did with ZU WARRIORS OF THE MAGIC MOUNTAIN. He was shocked I even knew about it. I told him I would go to Chinatown and buy videotapes of all the good martial arts movies. There was a time I had well over 700videotapes in my collection.
Was there a 'Western-style' script for The Master or did it get changed all the time during production?
I don’t know. There must’ve been, but I was never given a script to the film. All I knew was that I was a gang member and was harassing the three Hispanic kids when Jet comes in to beat us all up.
That's it for part one of the interview, folks - part 2 is coming up tomorrow, taking us through the rest of John's career, and going into depth about his theories, likes and dislikes with regards to screen choreography. Trust me - it's great stuff!
And anyone who wants to see Jet Li beat John up (and see an interview with John recalling the occasion as well as the stunt that almost killed him), can get the Hong Kong Legends DVD of The Master right here:
And if you want to be impressed by John's abilities as a martial artist, stunt performer AND choreographer, check out his demo reel!
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